Bluepost du Community Manager Americain Bashiok qui nous annonce que la replay value de Diablo 3 n’est pas aussi développée que son prédécesseur. Chez War legend, on aime le franc-parler et l’honnêteté alors on applaudit des deux pieds.
Trêve d’ironie et place au texte originel suivi de mon résumé dans la langue de Molière.
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.
We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
Résumé :
Bashiok nous informe qu’il y a toujours beaucoup de joueurs jouant à Diablo 3, reste à savoir quel est ce pourcentage de joueurs. Est-ce le pool de joueurs farmant l’inferno depuis un mois? J’en doute.
Diablo 3 n’est pas World of Warcraft, surtout au niveau revenus mensuels pour Blizzard. Faut pas le cacher, l’argumentation est bidon. Pas besoin d’une dev team dédiée à un quelconque contenu mensuel pour rendre un jeu équilibré surtout lorsque le développement initial dure aussi longtemps.
Le prochain “gros” patch sera le patch 1.04, qui inclura surement la refonte du magic find, les prémices de l’équilibre des classes et de la modification de certains items.
A suivre!